I love playing with Curves adjustments to create strange colors -- by making the colors unreal, you the semi-abstract shapes get into the essence of their type of object, rather than trying to document some particular example.
Try dragging several points into arbitrary shapes (e.g. the letters "M" or "W") and see what you get, and also try inverting or distoring the individual color channels -- I create a new adjustment layer for each ... this also allows you to order them differently in the Layers window, as the order in which they're applied makes a difference. Have fun!
You can see some old examples of mine in this pBase Gallery. |