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Showing posts 151 - 175 of 210, (reverse)
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05/09/2007 03:47:18 PM · #151
Originally posted by TomFoolery:

Originally posted by _eug:

Originally posted by TomFoolery:

There is still 89 free agents. Happy to see it is falling. So all these teams that need to be finalized need to grab a few from that list.

Tom, I think you should keep banging your drum or playing your flute. Draw those people in and get it up to 72 teams!


I'm banging as loud as I can...I think I might need a bigger drum!!


I've been trying to get people to stop hanging out in the pool waiting and create their own teams for awhile now. lol. Some have listened!

We've gone from 20 some teams on the first day, to 48 confirmed and 67 created today.. with 4 days left. I don't see 72 as a stretch at all. It'll happen. 96.. however...
05/09/2007 03:56:15 PM · #152
I think that making teams bigger is an awesome idea.
05/09/2007 04:02:12 PM · #153
When we first thought of the idea...I wanted to keep the number of people on teams down. Mainly so that you can stay close to your team when you start to get too many people they start separating from the team. I started with 7 only because it sounded like a good number. I think if we do add more to each team that it never goes above 10. I know athletic teams go much higher but they are all in the same physical place...I think it is harder to keep a online team together the more people you get.

I also wanted each member of a team to feel important and have an opportunity to use their score in a bout...the more people you get the odds of someone being on a team and never really contributing becomes greater. Just like on those big sports teams...I don't want to have a bunch of "bench warmers"

Message edited by author 2007-05-09 16:05:33.
05/09/2007 04:09:13 PM · #154
Originally posted by TomFoolery:

... I don't want to have a bunch of "bench warmers"

But, Tom, I've been a bench warmer all my life. :\
05/09/2007 04:12:45 PM · #155
i think team expansion 'might' be a good idea in the next go round, but that there are too many other variables to consider to try to make that adjustment this late in the process. for example, if you have more members, you might need to adjust the scoring mechanism as well (taking 5 scores instead of 4). you might also need to take into account the minimum size of a 'finalized' team, balancing seedings based on team sizes, etc. it's probably all doable, but i don't think it would be so simple as to do it right now...

just my 02
05/09/2007 04:18:42 PM · #156
Originally posted by _eug:

Originally posted by TomFoolery:

... I don't want to have a bunch of "bench warmers"

But, Tom, I've been a bench warmer all my life. :\


I say I don't want them...but if you were able to look back you would see I was the LVP (Least Valuable Player) on my team. If we had more people on the team I would probably never get a score used....but that means the overall score of the team would be higher. I'm fine with one or two more members but not more than that.

Message edited by author 2007-05-09 16:19:52.
05/09/2007 04:27:40 PM · #157
Do not expand the number of members on the team...that is dumb, unnecessary and dilutes the competition.
05/09/2007 04:31:10 PM · #158
Originally posted by TomFoolery:

Originally posted by _eug:

Originally posted by TomFoolery:

... I don't want to have a bunch of "bench warmers"

But, Tom, I've been a bench warmer all my life. :\


I say I don't want them...but if you were able to look back you would see I was the LVP (Least Valuable Player) on my team. If we had more people on the team I would probably never get a score used....but that means the overall score of the team would be higher. I'm fine with one or two more members but not more than that.

My statement was meant to be funny. I guess it wasn't. It's a true statement, but I can laugh at it. ;)
05/09/2007 04:32:53 PM · #159
Originally posted by _eug:

Originally posted by TomFoolery:

Originally posted by _eug:

Originally posted by TomFoolery:

... I don't want to have a bunch of "bench warmers"

But, Tom, I've been a bench warmer all my life. :\


I say I don't want them...but if you were able to look back you would see I was the LVP (Least Valuable Player) on my team. If we had more people on the team I would probably never get a score used....but that means the overall score of the team would be higher. I'm fine with one or two more members but not more than that.

My statement was meant to be funny. I guess it wasn't. It's a true statement, but I can laugh at it. ;)


It's funny...because I'm in the same boat...we can laugh at ourselves.
05/09/2007 04:38:03 PM · #160
On rounding out the teams, why not have a box to check in the free agent signups where a free agent could indicate whether they would be willing to serve as a captain.

At the end of the sign up period, the system could randomly create teams out of the existing free agent pool, up to the number needed to meet the next benchmark (72, 96 etc.), appointing as captains those who expressed a willingness to serve. It could also randomly assign free agents to unfinished created teams as well.

To make this work, you'd probably have to end sign ups a day before the new challenges are announced (i.e., sign ups close saturday, all teams finalized sunday, and ready for the first battle starting at midnight)

edit: math challenged

Message edited by author 2007-05-09 16:38:44.
05/09/2007 04:39:40 PM · #161
Originally posted by TomFoolery:

Originally posted by _eug:

My statement was meant to be funny. I guess it wasn't. It's a true statement, but I can laugh at it. ;)

It's funny... because I'm in the same boat... we can laugh at ourselves.

Woohoo! lol
05/09/2007 04:42:26 PM · #162
Originally posted by Cutter:

Do not expand the number of members on the team...that is dumb, unnecessary and dilutes the competition.


agree
05/09/2007 04:58:39 PM · #163
Originally posted by TomFoolery:

Originally posted by Skip:

Originally posted by Elvis_L:

I think it has been mentioned that he has that on the "to do list"

cool!

here's another feature that would be really nice: the ability for a captain to send out a single pm to all the team members at once, rather than having to pm each individual.


I agree with this...had to get my teams real e-mail and just send out team e-mails like that. Once the team pages are created it will relieve that need a bit...but still a good feature.


actually it would also be nice if the private-forum-topic was released allready (maybe from the moment that your team is finalised?). that would be very handy, instead of pm-ming over and over.
05/09/2007 09:26:31 PM · #164
SC or Admin, Just an FYI

in the DPL FAQ's #10 there is a misspelling.

10 - How do we get a forum thread? And is it private?
Your team will automatically get a forum thread created once the season starts - assuming your team is finalised - and will be hidden from all other DPC users APART FROM the Site Council, who will only read the threads for moderation purposes.

05/09/2007 09:30:46 PM · #165
I guess Manic wrote that bit (in proper English) :P
05/09/2007 11:38:56 PM · #166
how long are you guys waiting to hear back from people you invite on to your team, Id really like to finalise mine?
05/09/2007 11:59:29 PM · #167
Originally posted by Shadowi6:

how long are you guys waiting to hear back from people you invite on to your team, Id really like to finalise mine?


1 hr.
05/10/2007 01:08:56 AM · #168
Originally posted by Shadowi6:

how long are you guys waiting to hear back from people you invite on to your team, Id really like to finalise mine?


Don't wait too long. Give them a few hours, send a PM if desperate, and if no response by another hour or so, try someone else.

It'd help if there was some way of making it known that people sitting in the pool aren't responding to invites, or seem to be idle.
05/10/2007 01:20:58 AM · #169
Originally posted by TechnoShroom:

Originally posted by Shadowi6:

how long are you guys waiting to hear back from people you invite on to your team, Id really like to finalise mine?


1 hr.


Damn thats fast, I guess I could ramp it up a bit :)
05/10/2007 01:33:30 AM · #170
Originally posted by Shadowi6:

Originally posted by TechnoShroom:

Originally posted by Shadowi6:

how long are you guys waiting to hear back from people you invite on to your team, Id really like to finalise mine?

1 hr.

Damn thats fast, I guess I could ramp it up a bit :)

We went from no team to finalized in 8 hours. And we call ourselves 'Too Lazy to Shoot.'
05/10/2007 01:51:50 AM · #171
What about a team for the Fifty and Sixty age groups call it The Wrinklies! just joking
05/10/2007 02:29:53 AM · #172
Originally posted by Artyste:

Originally posted by Shadowi6:

how long are you guys waiting to hear back from people you invite on to your team, Id really like to finalise mine?


Don't wait too long. Give them a few hours, send a PM if desperate, and if no response by another hour or so, try someone else.

It'd help if there was some way of making it known that people sitting in the pool aren't responding to invites, or seem to be idle.


If they are already tracking the last date someone logged into the site maybe show that information next to the free agents? That way you could target those who are currently online or have been to the site most recently.
05/10/2007 02:39:59 AM · #173
Originally posted by yanko:



If they are already tracking the last date someone logged into the site maybe show that information next to the free agents? That way you could target those who are currently online or have been to the site most recently.


now that would be very handy!
05/10/2007 02:42:48 AM · #174
Originally posted by _eug:

We went from no team to finalized in 8 hours. And we call ourselves 'Too Lazy to Shoot.'


Went from NO intention of EVER being on a team to finalised in 8 hours!
Hey, we're just too lazy to spend a long time getting it done ;)
05/10/2007 09:25:28 AM · #175
Originally posted by EstimatedEyes:

On rounding out the teams, why not have a box to check in the free agent signups where a free agent could indicate whether they would be willing to serve as a captain.

At the end of the sign up period, the system could randomly create teams out of the existing free agent pool, up to the number needed to meet the next benchmark (72, 96 etc.), appointing as captains those who expressed a willingness to serve. It could also randomly assign free agents to unfinished created teams as well.

To make this work, you'd probably have to end sign ups a day before the new challenges are announced (i.e., sign ups close saturday, all teams finalized sunday, and ready for the first battle starting at midnight)

edit: math challenged


I like this idea
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