Author | Thread |
|
02/29/2008 08:39:18 AM · #1 |
Here we go:
We've had a couple of months to do overlays in general, why not do a month where we concentrate on a set of blending modes per week.
Blending Modes
Since I use PS CS2 I would use the divisions in that program.
I think it would be a chance to really get to know the blending modes and what type of images they work best on.
Anyone interested?
So far, those interested are:
cpanaioti
joynim
krnodil
dsterner
iamwoman
sfalice
RKT
geoffb
Jutilda
chesire
datcat
JerseyGenie
pixelpig
fixedintime
WEEK ONE
DIFFERENCE: As the name infers, this mode looks at the differences between pixels of the top and bottom layers. Large differences will lighten, small differences will darken. ( From the November 2007 issue of Photography Monthly)
A more thorough definition can be found in a number of books. The following is from Adobe Photoshop CS2 for Photographers.
Subtracts the base colour from the blending colour or vice versa depending on whichever has the highest brightness value. If one of the colours is black (value 0) then the brighter colour will appear in the blended image. The colour of the blended image depends on the brightness value of the blended image.
Though strange and wonderful results can be achieved with this blending mode (see cow images in my portfolio), a practical use is for determining alignment of images of the same scene. Using difference mode on two layers with the same image will produce a completely black image. However, areas that are out of alignment will show some colour.
EXCLUSION: More subtle version of difference. Lighter the pixels in the top layer the stronger the effect.
If the top image is pure white then the effect of exclusion will be to completely invert the base image.
Exercise 1:
Take any picture
Duplicate the background
Change the blending mode of the duplicate background to difference
Your image should now be completely black.
You might be saying wtf?
The values in the bottom layer were subtracted from the values in the top layer. Since both layers contain the same image the resulting values are 0,0,0 which is black.
WEEK TWO
Let's play with the darkening blending modes: Darken, Multiply, Colour Burn, Linear Burn
Definitions:
Darken - looks at the two colors, the color already there, and the one you’re painting with, and chooses the darker one, whichever it is. No blending. Whichever is darker wins. Which of the two is used will vary across the image according to which is darker at each spot. This is all done based on the channel.
Multiply - multiplies the base color with the blend color. Clearly the resulting color will be darker. Black times any color equals black. White times any color leaves that color unchanged. Light colors have less effect, dark colors have more effect. Repeated strokes with this blend mode produce darker and darker colors.
Color Burn - supposed to be the opposite of Color Dodge. What it looks like is, the color applied to light areas is unchanged by the underlying colors, while color applied to darker areas is dramatically darkened.
Linear Burn - Uses the color data from each channel,“darkens the base color to reflect the blend color by decreasing the brightness”
WEEK THREE
Let's play with the lightening blending modes: Lighten, Screen, Colour Dodge, Linear Dodge
Definitions:
Lighten - As the new color is applied, if it’s lighter than the color already there, it replaces that color. If it’s darker than the color that’s already there, it is not added.
Screen - Just think of it as making the light parts a lot lighter, the dark parts a little bit lighter, leaves the black parts unchanged, and nothing gets any darker. This is done on a channel by channel basis.
Color Dodge - It looks like the color applied to light areas is bright, but pale, and the color applied to dark areas is barely visible.
Linear Dodge - The inverse of Linear Burn. Uses the color information from each channel to brighten the base color according to the blend color.
WEEK FOUR
Hue - uses the hue (color) that you’re adding (the blend color), but the luminance (brightness) and saturation (richness) of the base color (the color already there).
Saturation - just like hue, but this time the saturation (richness, depth) of the new color is used, while the luminance (brightness or darkness) and hue (color) of the original image are used.
Color - the result of this blend has the luminance (brightness or darkness) of the base or original color, but the hue (color), and saturation (richness) of the new, or blend color. This blend mode is commonly used for colorizing black and white images.
Luminosity - uses only the luminance (brightness or darkness) values of the new or blend color. All hue, and saturation values of the blend color are ignored. This is a useful mode to choose when using the Sharpen tool.
I'll see if I can find more in depth definitions
Message edited by author 2008-03-22 13:29:30. |
|
|
02/29/2008 08:40:12 AM · #2 |
As an example:
put on top of and blended with difference
becomes
The cow takes on the texture, colour and detail of the overlayed image since it is black, black being 0,0,0. Most of the cow is very close to this.
The more I glance between the cliff image and the blended image the more I see where the blended image is getting its content from, like the collar and snout of the cow. Both areas are dark in both images so they remain dark in the resulting image.
One way to examine images is to have both in normal (or even have the top layer already changed to difference) mode but change the opacity of the top layer so you can see through to the bottom.
Message edited by author 2008-02-29 12:52:13.
|
|
|
02/29/2008 08:44:20 AM · #3 |
I'm going to try to watch this thread. I feel guilty that I never use 99.9% of the abilities of my copy of Photoshop, and this sounds good, thanks!
|
|
|
02/29/2008 08:45:52 AM · #4 |
Originally posted by Strikeslip: I'm going to try to watch this thread. I feel guilty that I never use 99.9% of the abilities of my copy of Photoshop, and this sounds good, thanks! |
Participate if you like, Slippy.
Message edited by author 2008-02-29 08:46:01. |
|
|
02/29/2008 07:08:13 PM · #5 |
I'm still unsure. So each week, we pick a certain mode and then we all use it with various opacities, and explain it?? (I'm dense) haha |
|
|
02/29/2008 07:25:48 PM · #6 |
Originally posted by Jutilda: I'm still unsure. So each week, we pick a certain mode and then we all use it with various opacities, and explain it?? (I'm dense) haha |
In photoshop, blending modes are grouped by what they do in general, darken, lighten etc. Each week I'll pick a new set of modes and post the definition. I'll try and show an example and explain what is happening when the images are merged.
Your assignment is to try and find images that work well with the week's blending modes and based on definition and analysis of the images being blended try and explain what is happening. Easier said than done. We're all here to help though so post whatever questions you have and if you have images related to the questions that's even better. |
|
|
02/29/2008 07:55:23 PM · #7 |
Exercise 1:
Take any picture
Duplicate the background
Change the blending mode of the duplicate background to difference
Your image should now be completely black.
You might be saying wtf?
The values in the bottom layer were subtracted from the values in the top layer. Since both layers contain the same image the resulting values are 0,0,0 which is black.
|
|
|
02/29/2008 07:57:53 PM · #8 |
I would like to join in. Since I'm moving Mar. 22, I may not be able to keep up. But I will try! This is a fascinating subject, with many interesting possibilities. |
|
|
02/29/2008 08:11:20 PM · #9 |
Originally posted by pixelpig: I would like to join in. Since I'm moving Mar. 22, I may not be able to keep up. But I will try! This is a fascinating subject, with many interesting possibilities. |
Do and contribute what you can. |
|
|
02/29/2008 08:13:24 PM · #10 |
I've posted a simple exercise in the original post to show the extreme of the difference blending mode.
As we move along, if anyone has any ideas for exercises to illustrate a particular blending mode, post it and I will add it to the OP. |
|
|
02/29/2008 08:39:59 PM · #11 |
A few hours early, but here's my exercise 1 [thumb]653002[/thumb]
And what I did with the difference mode.
I took one picture of me on a solid black background [thumb]652946[/thumb] (with some minor editing)
then added a new layer of a picture of tree bark [thumb]652945[/thumb]
Set the bark to Difference mode, and did a touch of erasing around me, to let the darker areas of my hair and clothes show through, then I lowered the opacity of the differenced bark just a tad to make it look more like the background... and viola`
[thumb]652944[/thumb] Now I'm in a cave of some sort about to be gotten by something shiny :)
This what you had in mind??? |
|
|
02/29/2008 08:43:38 PM · #12 |
Exactly. The exercise was to give an easy illustration of what difference does.
I like your rendition of a cave.
Now this doesn't mean you have to start with black. Black is just the easiest to work with to know what the result will be since it will always be what is in the overlayed image. Experimenting with not so black colours leads to some interesting colours. |
|
|
02/29/2008 09:49:14 PM · #13 |
I too am getting a jump on the week, as I might not have time later. I fiddled with both the difference and the exclusion overlay modes.
this is the final image:
and this is how I got there:
I started off with this cat
and added a texture from flickr in difference mode at 100%, to produce this:
then added ErinM's texture in exclusion mode at 100%, which by itself looks like this:
with the two overlays together, with ErinM's texture above the other texture in the stack, the shot becomes the "final image" noted at the top of this post
for kicks, this is what the shot looks like with both textures, but with ErinM's texture below the other texture in the stack:
so you can see layer order can make quite a bit of difference! |
|
|
02/29/2008 09:53:07 PM · #14 |
Cool. Thanks for showing and explaining your steps.
Order does matter since the colours in the result are determined by subtracting the values in the bottom layer from the values in the top layer.
Message edited by author 2008-02-29 21:55:40. |
|
|
03/01/2008 12:08:23 AM · #15 |
Day 1: Long Road Ahead
I used two images of a highway just outside of Strathmore, Alberta. The first image was looking north, and the other was looking south.
Source Image 1:
Source Image 2:
Nothing more than putting one on top of the other, and putting the top one in Difference blending mode. Both at 100% opacity.
Message edited by author 2008-03-01 00:09:28. |
|
|
03/01/2008 09:49:37 AM · #16 |
You guys have hooked me. So I guess I'm in. I'll have to see how much time I get to work on this, so I'll do what I can. But given the images and the discussion I could not help but go experiment.
I took the original image and overlaid it with the same image converted to black and white. The difference overlay ended up very dark. So I played around with the lighting on the two. Mainly I lightened the original so that it was very much overexposed. I probably went too far. I suspect that I can play more with the two images lightening one and darkening the other to get a wide variation it what the final merged image looks like. This was a good learning experiment.
Final Image:
Original:
|
|
|
03/01/2008 09:56:02 AM · #17 |
If you overlay an image with itself and use difference it will turn completely black.
If you overlay an image with a layer of white you will get a perfect negative of your image.
Using exclusion you will get a more subdued result.
Also, it matters which image is on the bottom. Though the closer the tonal values are in each image the less of a difference you will see.
Thinking about how this blending mode works on the two images will help you decide which image should be on the bottom and which one on top for the result you are trying to achieve.
Message edited by author 2008-03-01 11:01:55. |
|
|
03/01/2008 10:58:45 AM · #18 |
My attempt with exclusion. I used a similar setup to fixedintime with the coloured image on the bottom.
on top of its colour version and blended with exclusion then processed with my usual workflow becomes
 |
|
|
03/01/2008 05:10:24 PM · #19 |
Day 01 ... difference.
untouched originals: 
Message edited by author 2008-03-01 21:52:04. |
|
|
03/01/2008 06:12:33 PM · #20 |
Originally posted by JerseyGenie: Day 01 ... difference. |
Cool. We're here definitely to experiment. That's how we figure out what works best or not at all with these blending modes.
Could you post your originals (web sized that is) so we can all see how the images interacted with each other.
Message edited by author 2008-03-01 20:08:21. |
|
|
03/01/2008 09:51:24 PM · #21 |
Done! Hope it helps.
-------------
Cool. We're here definitely to experiment. That's how we figure out what works best or not at all with these blending modes.
Could you post your originals (web sized that is) so we can all see how the images interacted with each other. [/quote] |
|
|
03/01/2008 09:59:37 PM · #22 |
Thank you. I'll post my observations if I discover anything earth shattering. ;o) |
|
|
03/01/2008 11:24:41 PM · #23 |
While in the "Words and Illustrations" thread I've been using this set of Blending Modes exclusively,
this is the first one I've done specifically for this side-challenge. I was out this morning taking
pictures of the beautiful flowering ornamental plums that are all over San Francisco right now.
the original: [thumb]653434[/thumb]
i made a copy of the original for Layer One, and used "Exclusion" on it: [thumb]653433[/thumb]
I made another copy of the original, Layer Two, and used "Difference" at 73% [thumb]653432[/thumb]
I really liked this effect, flattened it and call it complete at this point. |
|
|
03/02/2008 12:08:23 AM · #24 |
I had committed to this but may just comment. I may throw you a bone now and again though. HAVE FUN!!! |
|
|
03/02/2008 12:25:57 AM · #25 |
Originally posted by Jutilda: I had committed to this but may just comment. I may throw you a bone now and again though. HAVE FUN!!! |
No worries. Participate when you can. We'll appreciate every comment you give us. |
|
Home -
Challenges -
Community -
League -
Photos -
Cameras -
Lenses -
Learn -
Help -
Terms of Use -
Privacy -
Top ^
DPChallenge, and website content and design, Copyright © 2001-2025 Challenging Technologies, LLC.
All digital photo copyrights belong to the photographers and may not be used without permission.
Current Server Time: 05/15/2025 06:17:15 PM EDT.