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05/29/2015 10:48:59 AM · #26 |
Originally posted by Bear_Music: ...
Incidentally, it's interesting to note that after all the hoo-hah over the flagged "light leak" modification in this challenge, you have to drop down to 18th place to see a light leak image :-) |
Image in place #6 used a light leak effectively (if subtlely) with Analog Pro Efex2. Were we supposed to apply light leaks blatantly? I guess maybe so. |
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05/29/2015 10:50:12 AM · #27 |
Originally posted by hahn23: Originally posted by Bear_Music: ...
Incidentally, it's interesting to note that after all the hoo-hah over the flagged "light leak" modification in this challenge, you have to drop down to 18th place to see a light leak image :-) |
Image in place #6 used a light leak effectively (if subtlely) with Analog Pro Efex2. Were we supposed to apply light leaks blatantly? I guess maybe so. |
No, light leaks were just a special option for this one. People worried they'd dominate, and they did not. |
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05/29/2015 10:57:47 AM · #28 |
This seems a ridiculous thing to say, but just as we're getting great explanations as to why photos are illegal, I wouldn't mind seeing occasional explanations as to why other photos are legal. |
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05/29/2015 11:04:02 AM · #29 |
Originally posted by bohemka: This seems a ridiculous thing to say, but just as we're getting great explanations as to why photos are illegal, I wouldn't mind seeing occasional explanations as to why other photos are legal. |
Well, 99% of them ARE legal, too many for me to explain :-) There's nothing to keep you from starting a thread on a specific image/images and ASKING, though we'd be grateful if you waited until DPL is underway because we are SWAMPED with administrative issues right now LOL. |
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05/29/2015 11:08:41 AM · #30 |
Originally posted by Bear_Music: Originally posted by backdoorhippie:
If I can show you my texture image was applied evenly that works based on your criteria. If I have a texture that screws with part of it...
...there's nothing to keep me from altering the texture as it's still a "texture", which can be uneven by nature as you said...
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In any case, those don't LOOK like real clouds, they are clearly textures. Not a problem. |
I'm not talking about clouds, I'm simply using your cloud example to show how a Wet Plate texture could be manipulated so that it doesn't interfere with parts of the image that you don't want to interfere with. I would expect the ruling to be the same - if you've got a wet plate texture you'd want to see it everywhere, not just everywhere that looks cool but doesn't interfere with the subject. Sorry if the analogy was lost. My point is that there's no real way to know if someone applying a texture manipulated it in post, masked or just got lucky.
So, looking at Judy's image (which I really like and am seriously not trying to get DQ'd) I wonder how it is that the wet plate can be applied everywhere (which it is) but not uniformly in that it is obviously less prominent in the center. Let's just say that this is absolutely the case - the wet plate texture has been specifically applied to the entire image but in a way that reduces its impact over the subject, effectively making a wet plate vignette.
1. Is this legal?
2. If so, how would this be legal and the clouds not be if I could show you that the cloud "texture" was an unevenly defined texture that was applied absolutely evenly across the entire image?
Yes, I know it says that you can not apply it to circumvent other rules, and if that's the CYA for the SC then I'll just take it like a man and let this go. But it still leaves all this texture stuff as clear as mud. |
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05/29/2015 11:19:22 AM · #31 |
You seem to be missing my point, or I'm missing yours.
1. There IS no requirement that a texture be "applied uniformly" and there's also no prohibition from creating (or modifying) your own textures.
2. Where we have an issue is where the putative "texture" is used to apply an element that might otherwise be a realistic component of the scene, as my example of clouds in a blank sky.
In Judi's case, it's clearly a "texture" by our definition (or at least my interpretation of it) so it is legal. |
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05/29/2015 11:36:57 AM · #32 |
Originally posted by Bear_Music: You seem to be missing my point, or I'm missing yours.
1. There IS no requirement that a texture be "applied uniformly" and there's also no prohibition from creating (or modifying) your own textures.
2. Where we have an issue is where the putative "texture" is used to apply an element that might otherwise be a realistic component of the scene, as my example of clouds in a blank sky.
In Judi's case, it's clearly a "texture" by our definition (or at least my interpretation of it) so it is legal. |
And I just want to add here, while I understand your explanation and it's all fine there, I really hate this got added as a regular thing in Advanced. Why did it get singled out ahead of all other ultimately Expert edits to be included? It's not about photography at all (though it is about art creation and can be wonderfully used). Allowing isolation via masks for effect is a completely different matter, serving to bring out and correct issues from the camera.
Textures are completely like adding text or watermarks, or new shapes and serve no purpose at all in improving the photo, they simply serve to transition the photo to a (hopefully) more refined work of art.
This is not a true call for basic as advanced is normally correct for photo editing. However the last I checked, this was dPchallenge and not dAchallenge.
The SC did it and it's there, horse out of the barn and all that. But for the life of me I don't understand why it was made part of the regular ruleset.
Message edited by author 2015-05-29 11:37:29. |
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05/29/2015 11:37:22 AM · #33 |
Technically, the image DNMC because wet plates aren't film. |
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05/29/2015 11:38:28 AM · #34 |
Originally posted by Bear_Music: Where we have an issue is where the putative "texture" is used to apply an element that might otherwise be a realistic component of the scene, as my example of clouds in a blank sky.
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This is what I was missing. Thank you. So as long as the texture looks like a texture wherever there is a texture you're cool. |
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05/29/2015 11:38:45 AM · #35 |
Originally posted by Spork99: Technically, the image DNMC because wet plates aren't film. | But the resulting photo through the use a wet plate technique would have been derived from film. |
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05/29/2015 11:42:14 AM · #36 |
Originally posted by klkitchens: Originally posted by Spork99: Technically, the image DNMC because wet plates aren't film. | But the resulting photo through the use a wet plate technique would have been derived from film. |
How so?
Wet plate involves coating a glass (or metal) plate with a light sensitive emulsion and exposing it to light in the camera before it dries. At no point is film involved.
Message edited by author 2015-05-29 11:42:36. |
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05/29/2015 11:44:50 AM · #37 |
Originally posted by Spork99: Originally posted by klkitchens: Originally posted by Spork99: Technically, the image DNMC because wet plates aren't film. | But the resulting photo through the use a wet plate technique would have been derived from film. |
How so?
Wet plate involves coating a glass (or metal) plate with a light sensitive emulsion and exposing it to light in the camera before it dries. At no point is film involved. |
My bad. Was thinking of film plates in old cameras. Just assumed it was film too :) |
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05/29/2015 11:46:38 AM · #38 |
Sorry to get off the current subject but who do I send my original image to? I thought there would be a link by the request or something. |
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05/29/2015 11:54:48 AM · #39 |
Originally posted by pearlseyes: Sorry to get off the current subject but who do I send my original image to? I thought there would be a link by the request or something. |
there should be a very obvious button on the top-left of front page (in your notification area), based on when I've been asked for validation.
"CLICK HERE TO UPLOAD ORIGINALS" or some such, then follow the prompts. |
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05/29/2015 12:05:43 PM · #40 |
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05/29/2015 02:00:41 PM · #41 |
Originally posted by pearlseyes: Is it standard for site council to request proof for images that placed 6th -10th? |
What it means is they really don't like you.
I was asked to provide a "Proof" for this gem. :O)
Ray |
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05/29/2015 02:11:55 PM · #42 |
Wet Plate qualifies as "film" anyway as far as I'm concerned, as do the old tintypes, daguerreotypes (glass negatives) etc... |
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05/29/2015 02:49:30 PM · #43 |
To my mind, the tipping point is when an applied texture can be confused with a photographic element. If the photograph is of a spider, then a texture that looks like spider webs becomes more dangerous than if it is applied over an image of office buildings because it can be confused with an inherent part of the original image. Rule number one: don't trick the viewer into thinking your edits are a part of the scene you photographed. |
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05/29/2015 03:16:58 PM · #44 |
this whole thread was making nervous about my first ribbon.....Don't break my heart. It took me 9 years and 145 challenges to get that. |
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05/29/2015 03:25:06 PM · #45 |
Originally posted by smardaz: this whole thread was making nervous about my first ribbon.....Don't break my heart. It took me 9 years and 145 challenges to get that. |
Not to worry, you're golden! |
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05/29/2015 03:25:49 PM · #46 |
Originally posted by BrennanOB: To my mind, the tipping point is when an applied texture can be confused with a photographic element. If the photograph is of a spider, then a texture that looks like spider webs becomes more dangerous than if it is applied over an image of office buildings because it can be confused with an inherent part of the original image. Rule number one: don't trick the viewer into thinking your edits are a part of the scene you photographed. |
Well stated. |
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05/29/2015 03:27:36 PM · #47 |
Just a general comment on the topic: I've noticed many DQs because the originals can't be submitted. The photographer either didn't save them or delete them after converting to DNG. Why not these people use an undelete utility on the memory card to get their originals back? It works 99% of the time. |
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05/29/2015 04:19:34 PM · #48 |
I guess now we know why so many were asked to validate.
I hate DQs... but am glad that SC is diligent and preparing in case they have to do it.
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05/29/2015 07:27:52 PM · #49 |
Originally posted by MEJazz: Just a general comment on the topic: I've noticed many DQs because the originals can't be submitted. The photographer either didn't save them or delete them after converting to DNG. Why not these people use an undelete utility on the memory card to get their originals back? It works 99% of the time. |
We encourage them to, but it doesn't always work when the card's been overwritten, which is often the case, since it's likely to be a couple weeks between capture and realization that the original is not valid... |
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05/29/2015 09:41:08 PM · #50 |
As someone with a drawer full of used memory cards and a hard drive ready to choke I am puzzled by the haste with which people dispose of their originals. |
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