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DPChallenge Forums >> Tips, Tricks, and Q&A >> Film Density
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Showing posts 1 - 5 of 5, (reverse)
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10/16/2007 11:14:49 PM · #1
I need an old schooler to explain something to me:

Density = log(10) (Incident Light / Transmitted Light)

I can't seem to find an explanation of this formula and concept online anywhere... Maybe my google abilities are lacking tonight...
10/17/2007 12:01:58 AM · #2
If the density of the film is zero, it will transmit all the light which falls on it.

If the density is 1.0, it will allow 1/10 of the light to pass through.

Density 2.0 = 1/100 of the light to pass through, 3.0 = 1/1000, etc.

I have some high-contrast graphic arts film at work which reaches a density of over 4.0, meaning only 1/10,000 of the light passes through, making it safe to use to look at the sun during an eclipse.
10/17/2007 12:17:44 AM · #3
On a related note, does anyone know how the shade scale for welding goggles translates to the log scale?

As in, a shade #10 filter = ? on the log scale.

Thanks.
10/19/2007 11:45:36 PM · #4
anyone?
10/20/2007 12:14:55 AM · #5
There's a table near the bottom of this page which at least lists the shades recommended for each type of welding operation, but I couldn't find anything which related the filter number to actual density on the log scale.
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