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DPChallenge Forums >> Tips, Tricks, and Q&A >> Exposure, gamma and offset correction
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08/11/2007 09:36:57 AM · #1
Ok...one of my favorite things about this place is that everyone is so helpful and learning new things is pretty much a given. I've gotten to the point where I fix alot of problems before opening my picture in PS (I may end up using my 100th shot but whatever).

So my question is about PS's exposure corrections. I've begun using the exposure, gamma and offset in place of the levels and curves. IMO it seems to do about the same thing.

So what are the differences between levels/curves and exposure, gamma and offset?

What can I do differently when shooting so I don't need to make either of these adjustments as often or as much (besides exposure, I can figure that one out)?
08/11/2007 09:02:44 PM · #2
bump for night crowd
08/11/2007 11:53:47 PM · #3
I suppose it's all a matter of how you use the tool.

For example, I used to always use Levels exclusively, thinking it was the same thing as Curves, only easier (easier for me to wrap my head around). But they are definitely different animals. And the latest Photoshop (CS3) makes that point all the more obvious by including Levels and Curves functionality within the Curves dialog!

I can't speak to using exposure / gamma / offset so much other than to say that exposure will change the overall brightness of the image (every value in the image is shifted up or down) and gamma will adjust the contrast of the image.

Levels, on the other hand, lets you determine where your black point and white points are. In doing so, you are also adjusting contrast by compressing your tonal range. But it's like a bull in a china shop, you have very little control over how it compresses the range, other than to see the two limits and then play with the middle slider (essentially the gamma of the image).

Curves, however, lets you "finesse" the tonal range of your image. Usually the adjustments are very small and the shape of the curve is only slightly off of a straight line! But the effect is profound. You not only get to adjust contrast, but you can determine what parts of the image are boosted in tonality and which parts are suppressed.

With CS3 in the Curves dialog box, you can do both at the same time. Set your white and black points and THEN apply curves all in one step.

08/11/2007 11:58:44 PM · #4
I just tried googling curves and found a short tutorial that might be of some use:

//www.luminous-landscape.com/tutorials/command_primer.shtml
08/12/2007 10:32:28 AM · #5
Thanks David. I too began with levels only and then jumped to curves. I didn't know you could do levels in curves. I'll have to check that out.

But is there a way to correct the need for these when taking the picture or is it just something that you gotta do?
08/12/2007 11:24:09 AM · #6
Originally posted by bdenny:

But is there a way to correct the need for these when taking the picture or is it just something that you gotta do?


You could bump up the contrast in camera, but... the problem is that not every image is suitable for the same settings. Set the contrast too high and it'll be hard to pull details out of the highlights and shadows later in Photoshop. Set the contrast too low and the image seems dull and lifeless (but a lot easier to fix after the fact).

That's why I shoot raw. It lets me decide later how much contrast each image requires. And in most cases, I'm essentially handling the levels and curves inside of the raw converter rather than doing it in Photoshop. The advantage here is that I can very quickly apply the same settings to all of the images shot in the same series or environment.

When a customer purchases an image, I still take it in to Photoshop and finesse the image and often Curves is one of the things I apply even though I mostly had the image the way I wanted coming out of the raw converter.

So the short answer is yes, I think curves is essential and not something you just do "in camera".
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