To expand on that; by using the skew tool, you can limit the "damage" to one or two edges, depending on whether you need to skew in one plane or two planes to get desired result. As opposed to rotation, which costs you real estate on all four edges.
Relating this to what you just asked, it would appear that you are willing to sacrifice the bottom, left, and right edges if you have to, but don't want to lose the top right corner of the rocks. So for this one, you'd skew down the bottom left corner and, if necessary, skew left the top left corner; you'd lose some on the bottom and possibly some on the left, but nothing on the right or the top.
R.
ETA: incidentally, up to a point it's OK to cover edge rotation by cloning sky into the wedge. With tiny amounts of rotation it's absolutely been done; there will come a point when it's not acceptable (I wouldn't try it on 45-degree rotation, LOL) but for me the skew tool is the way I usually go. I actually rarely rotate anymore at all unless I am making extreme corrections.
One way the skew tool is REALLY useful is if you set up the camera deliberately rotated on an extreme WA shot to straighten a vertical near one edge; then you can skew the opposite edge up or down as needed to level the horizon while maintaining the vertical orientation the camera had provided.
Skewing is not legal in basic editing, though... Or I don't think it is anyway.
Message edited by author 2007-01-07 11:58:04.
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