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DPChallenge Forums >> Tips, Tricks, and Q&A >> Making eyes white & tools in advanced..?
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04/15/2006 11:36:53 AM · #1
How would I make the whites of someone's eyes nice and white and natural looking, (within advanced editing) when they're a little yellow and red?

Also, is sponge tool allowed? what about blur/smudge?
04/15/2006 11:49:20 AM · #2
I assume you are using some incarnation of Photoshop?

One good way is to create a layer called eyes, get rid of what you don't want (Lasso, invert, delete), You can then play with the curves or levels in that layer. Using curves will also help correct the color cast of red/yellow. Set Layer Opacity to taste.

Alternatively, some people use the dodge tool carefully. Many people use large-ish brushes and paint with very slight amount of exposure. Then you can set layer opacity down and see what looks good to you. REALLY white eyes don't always look right.

I'm pretty bad with PS in general, but I'm learning. I'm sure that others will post better methods. If not, at least you got one answer! :)

Message edited by author 2006-04-15 11:50:30.
04/15/2006 11:54:32 AM · #3
Thanks, I've tried dodging, but the yellow stays unless I make them scarily white. Lassoing and such like that is allowed? I'll give that a try.
04/15/2006 12:00:30 PM · #4
You can select the eyes with the lasso tool and then do one of several things; you can use hue/saturation to desaturate the yellow and red channels, or; you can use selective color to change the hue, or; you can use the sponge tool to desaturate in small increments.

Personally, I prefer the sponge for eyeballs; it seems to end up more natural-looking with less effort. You should make a duplicate layer from BG, do your selection on that, and overdo the sponge a bit; then you can fade the layer opacity in and out until you have it just right.

R.
04/15/2006 01:10:32 PM · #5
Originally posted by Bear_Music:

You can select the eyes with the lasso tool and then do one of several things; you can use hue/saturation to desaturate the yellow and red channels, or; you can use selective color to change the hue, or; you can use the sponge tool to desaturate in small increments.

Personally, I prefer the sponge for eyeballs; it seems to end up more natural-looking with less effort. You should make a duplicate layer from BG, do your selection on that, and overdo the sponge a bit; then you can fade the layer opacity in and out until you have it just right.

R.


Thanks! I did a mixture of those techniques and I think they came out quite good. : )
04/15/2006 01:42:15 PM · #6
I prefer using adjustment curves myself ;) would a tutorial be good for something like this? i can write one up but where do i send it to?
04/15/2006 02:26:49 PM · #7
Originally posted by Rikki:

I prefer using adjustment curves myself ;)


I've always found this to be the best way to do it. If there are any coloration issues just use one of the color adjustment layers to fix. Altering the pixel layer or creating a new pixel layer is like a last resort for me.

Message edited by author 2006-04-15 14:27:34.
04/15/2006 03:05:10 PM · #8
The way I've usually done it (and you can see there are a million different ways in photoshop), is to use the magic wand to click around the whites of both eyes, then I press Ctrl-Alt-D to feather my selection (usually by 3 pixels), then I create a hue/sat layer (which will automatically be masked to just the whites of the eyes), and in one step I'll lower the saturation (removing the color) and lighten.

I probably drop the hue/sat about 30% but the lighten slider needs only a small amount. I usually use about 5 to 7. Any more than that and the eyes may appear to "glow unnaturally".

Since it's in a hue/sat adjustment layer, you can turn the effect on or off, and you can go back and just later if you need more or less than the original effect.
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