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DPChallenge Forums >> Tips, Tricks, and Q&A >> light rays
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11/09/2011 04:23:14 AM · #1
does anyone have a good tip or trick for good nicely defined light rays?

i drilled the holes, cut an opening for my 550ex speedlite and inserted it inside a sandwhich bag, then i tried rolling tobbaco smoke as in the image i entered, flour, icing sugar, but non gave me the wow i wanted of a sphere of pretuding light

cant remember what film it was but ive seen a bit where i guy has his hands on a sphere glowing with blinding light and cool light rays fireing off it, might be strider in LOTR the two towers

so without doing it in photoshop which all the tutorials i found seem to want you to do it in can anyone shed some light?

more light? less light, more smoke? i tried a 3000 watt halogen spot light underneath as well that set fire to the pumkin :)


11/09/2011 05:41:56 AM · #2
You need some kind of particulate and a dark room. The more opaque the object is, the better the rays will be since you won't get spill lighting up the rest of the scene/particulate. Another way, which is probably easier and certainly cleaner, is to use smoke. Do a slow exposure, and have the entire scene VERY dark. The reason for this is to accentuate the faint beams you'll get. The wafting smoke should create a nice mostly uniform beam. Also ensure that your beams are as tightly focused as possible. In your pumpkin, for instance, you might have tried tapering the hole, so as it got closer to the surface it got narrower. As for making smoke, I would try something like what beekeepers use, since you can direct the smoke and produce a good amount. Unless you have access to a smoke machine...
That's how I would do it, anyway.
Here's an example of using the powder.
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