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10/06/2014 03:33:12 PM · #1 |
advanced editing. Can you use textures selectively - like use one but erase it from certain areas? Can you use a combination of textures? If a combination, can you have one one place and another someplace else on the image? |
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10/06/2014 04:13:37 PM · #2 |
No, you can't. You need to apply the texture uniformly or it starts becoming something-other-than-texture. |
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10/06/2014 04:27:45 PM · #3 |
I think of it like a Basic Rules adjustment layer. |
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10/06/2014 04:43:46 PM · #4 |
Can you use a lightroom preset in advanced editing? |
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10/06/2014 04:47:44 PM · #5 |
Originally posted by RamblinR: Can you use a lightroom preset in advanced editing? |
My interpretation is that you can use whatever software you please to generate the texture, as long as the end result functions as a texture. That is based on the fact that the Advanced rules are results-based, not methods-based.
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10/06/2014 05:01:50 PM · #6 |
The lightroom preset is more of a lighting layer which is not coloured evenly over the preset so the result is a change in lighting on the image. It's not a texture. Is this still allowed? |
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10/06/2014 10:15:45 PM · #7 |
Originally posted by RamblinR: The lightroom preset is more of a lighting layer which is not coloured evenly over the preset so the result is a change in lighting on the image. It's not a texture. Is this still allowed? |
IMO, almost certainly not. Something that creates a lighting effect that was not present in the original would most likely be judged to be creating a feature. |
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10/06/2014 10:24:42 PM · #8 |
Kirbic has it right. Lighting effects are almost certain to be DQed in Advanced Editing, because they tend to introduce new features (i.e. lighting). There ARE some fill-light modules that are OK, because they don't produce directional light per se, but just help fill in the darker areas of the image. As far as TEXTURES go, we don't care how they are generated. The bogeyman is, are they actually USED as textures, or are they features in their own right, and the line of demarcation there will evolve as more people experiment with this. |
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10/07/2014 12:51:25 AM · #9 |
OK so I was afraid of this. I'm on vacation. But just in case, I uploaded a version where I applied the texture uniformly over the entire image. Now I need to know how to enter a challenge from my workshop. I've never entered except by a direct upload. eta Well, that was easy LOL
And I'd better make sure on something else. The texture is not my own and was not taken this week but I purchased it. Is that okay? (Just in case, I still have the version w/o texture in my workshop, too LOL)
Message edited by author 2014-10-07 00:57:26. |
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10/07/2014 07:59:18 AM · #10 |
Originally posted by nam: And I'd better make sure on something else. The texture is not my own and was not taken this week but I purchased it. Is that okay? |
We don't care how the textures are sourced, just that they function AS textures. |
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10/07/2014 09:48:53 AM · #11 |
Originally posted by RamblinR: The lightroom preset is more of a lighting layer which is not coloured evenly over the preset so the result is a change in lighting on the image. It's not a texture. Is this still allowed? |
Can you be more specific? What kind of Lightroom preset does anything more than you could do with dodge and burn and gradient objects? What lightroom preset are you referring to?
Remember, in advanced it's not WHAT tool you use but how you use it. So dodge and burn are allowed, as are gradients for adjusting lighting, just as they would be in PS. It's not what you use, but what you do with it, and the net change.
Message edited by author 2014-10-07 09:49:20. |
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10/07/2014 10:14:29 AM · #12 |
Originally posted by Bear_Music: Originally posted by nam: And I'd better make sure on something else. The texture is not my own and was not taken this week but I purchased it. Is that okay? |
We don't care how the textures are sourced, just that they function AS textures. |
Thanks. |
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10/07/2014 06:08:21 PM · #13 |
Thanks Bear and Kirbic. Have changed my entry. |
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