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09/24/2012 04:46:05 PM · #176 |
Just bumping this for this question.
What's the best way to make a sign up sheet? People respond in the forums or make some other form elsewhere and sign up through there?
If anyone wants to help out with that, let me know. PM me or respond here. |
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09/24/2012 04:48:33 PM · #177 |
Ask SDW? There's something on google for that I think... |
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09/24/2012 04:51:14 PM · #178 |
Originally posted by Bear_Music: Ask SDW? There's something on google for that I think... |
Will do. The main problem is I can't access Google from work, so when I have time, am left doing actual work. |
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09/24/2012 05:05:07 PM · #179 |
What exactly do you need the sign up form to do? |
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09/24/2012 05:24:54 PM · #180 |
Did we figure out team size? |
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09/24/2012 05:40:17 PM · #181 |
Originally posted by JamesDowning: What exactly do you need the sign up form to do? |
A big part of VENSERDOME is selling your data for beer money, and the forms help keep everything organized. |
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09/24/2012 08:37:59 PM · #182 |
I am satisfied that whatever the team compositions and scoring system that ends up being chosen, we have at least kicked it around a bit and the issues are on the table.
Two issues remain that I haven't seen discussed, team size and commitment.
IMHO 7 was a good number, it creates lively discussions within teams and if the idea is to create bonds within the community, the more on a team the better. DPL season 2 had 10 on a team and that was great fun with lots of discussions, editing help brainstorming and all around good times. I heard 4 on a team floated and that just seems a bit small, for those reasons.
My big issue is commitment. Nothing takes the fun out of these things like having people sign up and flake out. On my last WPL team, I signed on with folks I didn't really know and of the team of 7 who signed up, only 2 of us put something in each week. Out of 77 spots to put up a score each week, 21 were empty. It killed our chances to win; but more importantly our rapidly sinking team stopped talking and the fun went out of the event like the air going out of a balloon. We need to impress on people who sign up, that they should only sign up if they are committed to enter at least once a week, and preferably shoot for all 3 challenges each week (unless you know that your single entry is going to be be a killer). The knowledge that your team mates will be committed is the best reason for the high powered teams, because those folks who have less history on the site are more likely to lose interest and wander off. |
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09/24/2012 08:56:42 PM · #183 |
Originally posted by BrennanOB: IMHO 7 was a good number, it creates lively discussions within teams and if the idea is to create bonds within the community, the more on a team the better. DPL season 2 had 10 on a team and that was great fun with lots of discussions, editing help brainstorming and all around good times. I heard 4 on a team floated and that just seems a bit small, for those reasons. |
No. Four was only thrown around for my quick examples. I think 6-8 range would be a good range.
Originally posted by BrennanOB: My big issue is commitment. Nothing takes the fun out of these things like having people sign up and flake out. On my last WPL team, I signed on with folks I didn't really know and of the team of 7 who signed up, only 2 of us put something in each week. Out of 77 spots to put up a score each week, 21 were empty. It killed our chances to win; but more importantly our rapidly sinking team stopped talking and the fun went out of the event like the air going out of a balloon. We need to impress on people who sign up, that they should only sign up if they are committed to enter at least once a week, and preferably shoot for all 3 challenges each week (unless you know that your single entry is going to be be a killer). The knowledge that your team mates will be committed is the best reason for the high powered teams, because those folks who have less history on the site are more likely to lose interest and wander off. | I really don't know how to rectify this. I would like to believe anyone who signs up has full intention of following through to the end, but I know that always won't be the case. The handicap system should alleviate some of this except come playoffs. I will make a restriction that X number of teammates have to participate only during the playoff. There is an obvious way to game my system and I simply want to avoid that from happening. |
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09/24/2012 08:58:04 PM · #184 |
I'm creating the forms now, and I should have something in place either later tonight or tomorrow night.
I'd rather get this rolling while we are still talking about it and I can work out the kinks later. I'm fairly astute, so hopefully no one notices if there are any hiccups. It's always good to start something when there's momentum. |
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09/24/2012 09:07:51 PM · #185 |
Originally posted by BrennanOB:
My big issue is commitment. Nothing takes the fun out of these things like having people sign up and flake out. On my last WPL team, I signed on with folks I didn't really know and of the team of 7 who signed up, only 2 of us put something in each week. Out of 77 spots to put up a score each week, 21 were empty. It killed our chances to win; but more importantly our rapidly sinking team stopped talking and the fun went out of the event like the air going out of a balloon. We need to impress on people who sign up, that they should only sign up if they are committed to enter at least once a week, and preferably shoot for all 3 challenges each week (unless you know that your single entry is going to be be a killer). The knowledge that your team mates will be committed is the best reason for the high powered teams, because those folks who have less history on the site are more likely to lose interest and wander off. |
charge an entry fee and give out a cash prize... |
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09/24/2012 09:14:38 PM · #186 |
Maybe this is just my perception because when teams got formed for the WPL I was traveling and having to do all communication using a smart phone. But it seemed to me it all went down quite suddenly and there was almost a frenzy as people rushed to get on a team before all the slots were filled.
Possibly some people didn't think the "commitment" part through much before they quickly jumped on a team thinking they better act quickly or be left in the cold? So hopefully there would be a long "heads up" before new teams form (hoping some former teams can return if they want) so people can really contemplate whether they will have the time for league play. And as I said earlier, a bit shorter season than WPL had might allow more people to remain active throughout the season. I know with my own team of highly motivated members life just got in the way of some of us being able to participate by the time the playoffs rolled around.
Message edited by author 2012-09-24 21:17:38. |
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09/24/2012 09:18:50 PM · #187 |
Originally posted by Brent_S: So hopefully there would be a long "heads up" before new teams form (hoping some former teams can return if they want) so people can really contemplate whether they will have the time for league play. |
I like this idea, set a date for signups at least month or so out. Let excitement build, and see if we can rope in lost lambs who don't check in on the site too often, and let those on the fence make sure they can make the time before they sign up. |
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09/24/2012 09:41:53 PM · #188 |
Originally posted by BrennanOB: Originally posted by Brent_S: So hopefully there would be a long "heads up" before new teams form (hoping some former teams can return if they want) so people can really contemplate whether they will have the time for league play. |
I like this idea, set a date for signups at least month or so out. Let excitement build, and see if we can rope in lost lambs who don't check in on the site too often, and let those on the fence make sure they can make the time before they sign up. | Only problem I see with this is it will run through Christmas. We could always take a two week break or something, but with the hiatus I'd be afraid of people losing interest there as well.
Message edited by author 2012-09-24 21:43:01. |
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09/24/2012 09:50:03 PM · #189 |
Originally posted by Venser: Originally posted by BrennanOB: Originally posted by Brent_S: So hopefully there would be a long "heads up" before new teams form (hoping some former teams can return if they want) so people can really contemplate whether they will have the time for league play. |
I like this idea, set a date for signups at least month or so out. Let excitement build, and see if we can rope in lost lambs who don't check in on the site too often, and let those on the fence make sure they can make the time before they sign up. | Only problem I see with this is it will run through Christmas. We could always take a two week break or something, but with the hiatus I'd be afraid of people losing interest there as well. |
Well yeah, to be honest Chris I fear this is a bit late in the year to be starting a league because of the rapidly approaching holidays. You could take a two week break I guess, but as you say people could lose interest and also the longer the stretch the more likely life will get in the way for some people. Maybe get things well thought out and start in the new year? And possibly you could get Langdon to send all members an email announcing the formation of the league even though it won't be DPC sanctioned? |
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09/24/2012 09:57:10 PM · #190 |
Originally posted by Brent_S: Well yeah, to be honest Chris I fear this is a bit late in the year to be starting a league because of the rapidly approaching holidays. You could take a two week break I guess, but as you say people could lose interest and also the longer the stretch the more likely life will get in the way for some people. Maybe get things well thought out and start in the new year? And possibly you could get Langdon to send all members an email announcing the formation of the league even though it won't be DPC sanctioned? |
There's also the American thanksgiving in November, the holidays, New Year's, that maybe this was a little late. Let's say it's an eight week season, three weeks of playoffs, that's eleven weeks total. If it were to start next week, that puts the last week of playoffs Christmas week; not exactly the best timing. I was getting pumped to start something, but if logistics on the year don't work out, it might be best to delay for a more opportune time.
What are other's thoughts in regard to timing and all the holidays approaching? |
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09/24/2012 10:02:10 PM · #191 |
i say hold it right after christmas, most people don't do much that time of year. |
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09/24/2012 11:15:47 PM · #192 |
Wow, this has worked through quickly.
I don't use the word "awesome" often, but this VENSERDOME deserves the word.
Somehow, I don't really think the holidays will be inconvenient. They may
even provide some extra time to get out and shoot.
Anyhow, here's another timing suggestion:
Sign ups: now through October 14. (or whenever closing time needs to be for record keeping.)
First week: Challenge that starts Server time: Oct. 15
Second week: Starts Server Time: Oct 22
Third week: Starts Server Time: Oct 29
Forth week: Starts Server Time: Nov 5
BYE WEEK
Fifth week: Starts server Time: Nov 19
Sixth week: Starts Server time: Nov 24
Seventh week:Starts Server Time: Dec. 2
Eighth week: Starts Server Time: Dec. 9
BYE WEEK
Play offs: Starts Server time: Dec. 23
Play Offs: continued Dec. 30
Play offs: continued Jan. 6 |
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09/24/2012 11:21:20 PM · #193 |
Originally posted by BrennanOB: I am satisfied that whatever the team compositions and scoring system that ends up being chosen, we have at least kicked it around a bit and the issues are on the table.
Two issues remain that I haven't seen discussed, team size and commitment.
IMHO 7 was a good number, it creates lively discussions within teams and if the idea is to create bonds within the community, the more on a team the better. DPL season 2 had 10 on a team and that was great fun with lots of discussions, editing help brainstorming and all around good times. I heard 4 on a team floated and that just seems a bit small, for those reasons.
My big issue is commitment. Nothing takes the fun out of these things like having people sign up and flake out. On my last WPL team, I signed on with folks I didn't really know and of the team of 7 who signed up, only 2 of us put something in each week. Out of 77 spots to put up a score each week, 21 were empty. It killed our chances to win; but more importantly our rapidly sinking team stopped talking and the fun went out of the event like the air going out of a balloon. We need to impress on people who sign up, that they should only sign up if they are committed to enter at least once a week, and preferably shoot for all 3 challenges each week (unless you know that your single entry is going to be be a killer). The knowledge that your team mates will be committed is the best reason for the high powered teams, because those folks who have less history on the site are more likely to lose interest and wander off. |
+1 |
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09/25/2012 06:04:46 AM · #194 |
Originally posted by BrennanOB: My big issue is commitment.
(...)
We need to impress on people who sign up, that they should only sign up if they are committed to enter at least once a week, and preferably shoot for all 3 challenges each week. |
I'd really like to join Venserdome, but being a registered user I can't submit to more than one challenge a week. I'd like this thing to be completely open and non discriminatory to registered users (e.g. every team member contributes with her/his weekly average, regardless of how many pictures she/he submitted), but if I am the only RU interested I guess I need to become a paying member otherwise no team would want me in... |
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09/25/2012 06:20:35 AM · #195 |
Ok, let's have this Venserdome :)
sfalice's weeks IMO could work.
What really interests me is to have teams of at least 7-8 players, then decide the best form. |
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09/25/2012 06:37:28 AM · #196 |
Originally posted by BrennanOB: I do like the idea of random teams based on some form of ranking, rather than a self selection process. It would keep playing field more level, and encourage the participants to form new bonds within the community rather than reinforcing existing bonds. |
+1
I'm in. |
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09/25/2012 06:39:43 AM · #197 |
Originally posted by sfalice:
Play offs: Starts Server time: Dec. 23
Play Offs: continued Dec. 30
Play offs: continued Jan. 6 |
Do you not have children???? ;)
I vote put the BYE week here - for some of you, you've got vacation time coming - for the rest of us, the holidays are anything but an easy opportunity.
Just my vote though - I may be the minority. |
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09/25/2012 07:27:09 AM · #198 |
Originally posted by Alexkc: Ok, let's have this Venserdome :)
sfalice's weeks IMO could work.
What really interests me is to have teams of at least 7-8 players, then decide the best form. |
yep |
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09/25/2012 07:32:13 AM · #199 |
Lets do it, we could always have 2 bye weeks, one during the Thanksgiving holiday and another at Christmas. |
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09/25/2012 07:43:40 AM · #200 |
Originally posted by knikki: Originally posted by sfalice:
Play offs: Starts Server time: Dec. 23
Play Offs: continued Dec. 30
Play offs: continued Jan. 6 |
Do you not have children???? ;)
I vote put the BYE week here - for some of you, you've got vacation time coming - for the rest of us, the holidays are anything but an easy opportunity.
Just my vote though - I may be the minority. |
+34
Christmas is an extremely busy time
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