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DPChallenge Forums >> Photography Discussion >> Can you someone please tell me how this was done?!
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Showing posts 1 - 10 of 10, (reverse)
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05/06/2012 12:18:36 AM · #1
Watch Me

Let's see if you can figure out what was done in this video and if you have any ideas how it was created!!!
05/06/2012 12:36:34 AM · #2
Read the comments.
05/06/2012 02:49:55 AM · #3
It takes a lot of time and you need a lot of patience during the rotoscoping process in After Effects but surely it's something not extremely complex. It's all about masking some parts of the image. Where the skaters didn't reach the skies it was very easy. When the skaters crosses the area with people, well, it took a LOT of time for sure :)
05/06/2012 06:15:25 AM · #4
It is explained very well in this video
05/06/2012 11:23:55 AM · #5
Pretty fun technology. Yet another invention which automates the human touch.

Message edited by author 2012-05-06 11:24:11.
05/06/2012 12:51:22 PM · #6
Nice video but it got me thinking physics...

When they make their jumps for a grind, how does the board come with them? Are they effectively bouncing it from the concrete?

Pretty sure if I were to jump up from a skateboard, it would stay grounded and certainly not jump the best part of a metre with me.

Thoughts from you physics-folk?
05/06/2012 01:09:15 PM · #7
Originally posted by paulbtlw:



Thoughts from you physics-folk?


I'm thinking friction on the bottom of the shoes has a lot to do with it.
05/06/2012 01:22:24 PM · #8
Originally posted by mike_311:

Originally posted by paulbtlw:



Thoughts from you physics-folk?


I'm thinking friction on the bottom of the shoes has a lot to do with it.


I can't see how that would offer enough force in this vector...
05/06/2012 02:12:35 PM · #9
You can read: Skateboard Physics -- Ollie
05/06/2012 03:11:14 PM · #10
Brilliant - all makes sense now. Friction IS a factor (albeit secondary), I hadn't thought about the board nit remaining horizontal through th jump.
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