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12/20/2010 02:09:04 PM · #1 |
I'm wondering about picking up a new, cheap hobby.
My wife was playing a game this weekend called "Plants Versus Zombies". I'm guessing it's written in Java, served up as an applet by a website. I don't know, I'm no expert.
How hard, in your opinion, would it be to learn to the point of being able to create simple video games such as Plants Versus Zombies?
Where is a good place to start the learning process? I've done some programming courses way back in high school and university.. Basic, Pascal, Fortran. I spent some time learning Perl(???) on the fly, tweaking Web apps which were receiving credit card payments back in 2000.
Software costs to edit/run/serve the applets?
Just thinking....
Thanks for any opinions. :-) |
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12/20/2010 02:15:06 PM · #2 |
Hey Slippy,
You should be able to do it with ease.
However you might want to start with a smaller game
You will find yourself spending most of your time in design an testing than constructio
Of the game
A strong design and plan will make it easier to code |
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12/20/2010 02:44:27 PM · #3 |
| if it were me i'd look into developing games for the iphone/android os |
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12/20/2010 03:01:04 PM · #4 |
Originally posted by mike_311: if it were me i'd look into developing games for the iphone/android os |
That's Java as well, isn't it? |
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12/20/2010 04:30:09 PM · #5 |
Originally posted by Strikeslip: Originally posted by mike_311: if it were me i'd look into developing games for the iphone/android os |
That's Java as well, isn't it? |
No, The iphone apps use a language called Cocoa. Its basically a C++ language.
//developer.apple.com/technologies/mac/cocoa.html
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12/20/2010 04:53:01 PM · #6 |
Hmmm...
Is there a language, or software within which to write programs, which can port to any/several popular languages? Does that even make sense? |
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12/20/2010 08:04:26 PM · #7 |
| Python a good starting point? |
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