Author | Thread |
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11/23/2008 11:37:12 AM · #151 |
That's a real nice approach :-)
R. |
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11/23/2008 12:19:12 PM · #152 |
Here's a real simple solution for Level 17, "Handling": Simplicity
R. |
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11/23/2008 01:51:16 PM · #153 |
Well - if this game shows anything it's that some people can make a mountain out of a molehill!
Here's a player-designed level that I was happy with:
Glop: 'Chain Gang'
Would love to see what you make of it R! |
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11/23/2008 03:02:12 PM · #154 |
Originally posted by Imagineer: Here's a player-designed level that I was happy with:
Glop: 'Chain Gang'
Would love to see what you make of it R! |
I take it you designed this level? It's sort of fascinating... I have a dream of a "simple" solution but it may just be a pipe dream... Working on it, though.
R.
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11/23/2008 03:04:40 PM · #155 |
Originally posted by Bear_Music: Here's a real simple solution for Level 17, "Handling": Simplicity
R. |
Here is my simple version. |
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11/23/2008 03:28:51 PM · #156 |
Originally posted by jeger: Originally posted by Bear_Music: Here's a real simple solution for Level 17, "Handling": Simplicity
R. |
Here is my simple version. |
Both use 5 pieces. Mine's a little quicker, if that means anything :-)
R.
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11/23/2008 05:25:24 PM · #157 |
Here are some examples of brute force.
The Tank
Steamroller
Message edited by author 2008-11-23 17:42:47. |
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11/23/2008 06:08:32 PM · #158 |
Shaman, here are my solutions to the same -one similar, one not so!
My 'tank'
My 'steamroller'!
R - it was another player's design - my solution. |
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11/23/2008 07:03:34 PM · #159 |
I curse you all for introducing me to this... but jeger especially :D |
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11/23/2008 07:48:20 PM · #160 |
Originally posted by Bear_Music: Originally posted by jeger: Originally posted by Bear_Music: Here's a real simple solution for Level 17, "Handling": Simplicity
R. |
Here is my simple version. |
Both use 5 pieces. Mine's a little quicker, if that means anything :-)
R. |
pssssht. simple = boring. i still like mine |
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11/23/2008 09:39:50 PM · #161 |
I cant seem to get look at others designs or play any more....anyone else having trouble? |
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11/23/2008 09:55:25 PM · #162 |
well it seems i'm the only one who never thought to attatch the object to my contraption..
Mission to Mars
Hump
Mind the Gap
Mission to Mars 2
Bowtie |
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11/23/2008 10:01:03 PM · #163 |
These are very nice solutions, clean and economical ΓΆ€” especially "Mind the Gap", which is totally sweet.
R.
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11/24/2008 12:06:10 PM · #164 |
This game may just have ruined my damn life. After I post these favorites, I'm turning it off and going outside. Well, I think I will. Maybe I'll just do ONE more...
This might be my all time favorite!
The SPAZ!
I love this one also!
Fulcrum point
Just Barely!
This one took a while.
You gay your way and I'll go mine
An exercise in excess!
Overkill
I'm taking my ball and I'm goin home
Heave HO!
Dominos |
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11/24/2008 12:20:04 PM · #165 |
"Heave Ho" is the same link as "Taking the Ball"... I like how the ball returns on that one, and the sudden throwing of the object is startling and effective. "The Spaz" is hysterical, but of course it doesn't solve the level... I'd have called it "Cobra", it looks just like a striking snake...
R. |
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11/24/2008 12:22:02 PM · #166 |
OK...I Lied!! So shoot me! I saw an opportunity for "improvement."
Teeter totter |
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11/24/2008 12:23:16 PM · #167 |
Originally posted by Bear_Music:
"Heave Ho" is the same link as "Taking the Ball"... I like how the ball returns on that one, and the sudden throwing of the object is startling and effective. "The Spaz" is hysterical, but of course it doesn't solve the level... I'd have called it "Cobra", it looks just like a striking snake...
R. |
Hmmmmm Spaz Solves the level every time I've run it, and I've run it a bunch!
Corrected link
Heave Ho!
Message edited by author 2008-11-24 12:24:27. |
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11/24/2008 12:29:50 PM · #168 |
it's cold and snowing here ... I'm staying inside! I'll probably waste a good chunk of my day on this ... |
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11/24/2008 12:36:24 PM · #169 |
Here's a fun little gravity-only one: Mind the Gap
Improved version: //FantasticContraption.com/?designId=4476678
Message edited by author 2008-11-24 12:41:45. |
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11/24/2008 12:39:24 PM · #170 |
Originally posted by Jaker: Hmmmmm Spaz Solves the level every time I've run it, and I've run it a bunch! |
I have run it 6 times now, and it's always the same: it comes down off the slope flailing aggressively, then it chokes up, then it goes spastic, jumps in the air once, and slaps the target just enough to get it moving, then crashes over the western precipice as the target rolls VERY slowly and fails to even start up the eastern hump...
R. |
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11/24/2008 12:50:12 PM · #171 |
This inspired me to try to create a totally simple, gravity-only solution to this level, and here it is: Gravity Bridge ΓΆ€” I don't see how it could be any simpler, 4 sticks is all it is...
R.
Corrected link.
Message edited by author 2008-11-24 12:52:35. |
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11/24/2008 12:52:48 PM · #172 |
Very nice!
Message edited by author 2008-11-24 12:53:19. |
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11/24/2008 12:57:14 PM · #173 |
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11/24/2008 12:58:04 PM · #174 |
Originally posted by joynim: I cant seem to get look at others designs or play any more....anyone else having trouble? |
Can anyone help? |
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11/24/2008 01:03:25 PM · #175 |
What is it doing? How is it failing?
//FantasticContraption.com/?designId=4477326
Message edited by author 2008-11-24 13:03:37. |
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