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DPChallenge Forums >> Individual Photograph Discussion >> Body Shaping Revisited
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Showing posts 1 - 10 of 10, (reverse)
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11/02/2006 10:12:13 PM · #1
Ok, more body shaping post processing - look at the after first please and leave comments on what catches your eye, then compare with before.

I've incorporated a lot of what we discussed last time -

After


Before

11/02/2006 10:16:09 PM · #2
wanna know the honest truth: I like the rounder, fuller booty in the beofre pic :-)
11/02/2006 10:19:02 PM · #3
not talking bootys here, talking processing - try to stay focused dude :-)

FWIW, I love her shape as a model before all the messing around too. Just trying stuff in PS so I can be cool like the Dove Film people.

Message edited by author 2006-11-02 22:20:08.
11/03/2006 01:14:39 PM · #4
I like how you brightened it up and toned down the reflections on her boots. And from a processing standpoint, I have to agree with Leroy about the booty:) She has fine proportions and taking so much off, makes her appear a little unbalanced, anatomically. The arm and leg tweaks are much more subtle, and seem fine, to me. Nice work on the BG, too.
11/03/2006 01:28:52 PM · #5
I think you did a very good job of what you were trying to do. What tools did you use...it looks like you "squished" rather than "trimmed" if I am viewing things right. (The pattern on the dress on her "booty" is what I'm talking about)
11/03/2006 01:41:18 PM · #6
How about making a tutorial?
11/03/2006 01:47:15 PM · #7
The thinning of the arm and the thinning of the lower leg as it enters the boot both create a better image, IMO. They certainly enhance the models attributes. As for the bottom, I think you can leave it untouched (so to speak).
11/03/2006 06:46:46 PM · #8
interesting, the model asked me not to touch her bottom too! haha?

Actually she saw this too - and was supportive but obviously distressed that I removed so much of it.

I agree too.

Most of this was done with the mesh distort tool in CS/2. You select an area, hit ctrl-T to get to the transform, then click in the toolbar at the top to apply a mesh to the trasform and you can drag the mesh vertices to be a little more subtle.

As for an actual tutorial - I kind of feel like I'm still learning myself. Let me get a couple more of them done and I'd be glad to share what I've learned.
11/03/2006 08:23:54 PM · #9
The liquify tool will do this too. Easy to make it work, hard to make it work well.
11/03/2006 08:31:34 PM · #10
Originally posted by Prof_Fate:

The liquify tool will do this too. Easy to make it work, hard to make it work well.


It takes some getting used to, but yeah, it's what I use for reshaping most of the time.
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