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09/18/2006 01:25:45 PM · #1 |
I think I know the answer, but here goes. Can you use a texture in post processing and still fit into advanced editing.
I am guessing no, but still figured I would ask in case I am missing something. |
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09/18/2006 01:33:47 PM · #2 |
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09/18/2006 01:34:07 PM · #3 |
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09/18/2006 01:59:31 PM · #4 |
Originally posted by Konador: You guessed right :) |
Well over a year ago someone posted a technique for using texture and crosshatching to enhance fine details in landscape photographs. It seems to me that was legal by consensus at the time. I experimented with it and liked it a lot. Can anyone remember who that was? I lost track of it...
R.
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09/18/2006 02:15:28 PM · #5 |
You can probably use a layer of difference clouds or Bear's cross-hatching (both?) and then play with various settings like select highlights, levels, replace color, opacity, etc. to do it all in PS. Would that all be legal in advanced or is the texture itself considered the addition of a major element even if it's not achieved via a composite?
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09/18/2006 02:33:07 PM · #6 |
Bottom line, it's not whether you use a texture, but whether the final result comprises adding a major element. A subdued texture with little visible added detail almost always passes this test, but using a large, blocky texture that is clearly visible as an "overlay" on the image will possibly be DQ'd.
There has been some significant recent discussion of this as it applies to the rules revision, and I believe that there will be some clarification at the point that the revision is released. |
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09/18/2006 02:36:02 PM · #7 |
Originally posted by kirbic: Bottom line, it's not whether you use a texture, but whether the final result comprises adding a major element. A subdued texture with little visible added detail almost always passes this test, but using a large, blocky texture that is clearly visible as an "overlay" on the image will possibly be DQ'd. |
That's good :-) IMO there's a valid place for textures and such used in a non-obvious way to do such things as remove the flatness from hot spots, to name but one example. I used to have to do it a lot with the Coolpix, though I haven't had to since I went to the 20D and RAW processing and started paying a LOT closer attention to my histograms.
R.
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09/18/2006 02:43:27 PM · #8 |
So I could maybe enter this because you really can't tell there is texture added, and it is not a visible element, but it could end up being my first DQ and I would be labeled as a cheater and forever cast into the DPC depths never to get anything above a 5 again.
To try it or not to try it that is the question... |
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09/18/2006 02:45:06 PM · #9 |
Originally posted by boomtap: So I could maybe enter this because you really can't tell there is texture added, and it is not a visible element, but it could end up being my first DQ and I would be labeled as a cheater and forever cast into the DPC depths never to get anything above a 5 again.
To try it or not to try it that is the question... |
If it's advanced editing challenge and you can't "see" the texture in any obvious way without magnifying a detail of the image, you ought to be fine. I've done it plenty of times back in the day...
R.
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09/18/2006 02:46:47 PM · #10 |
Originally posted by boomtap: So I could maybe enter this because you really can't tell there is texture added, and it is not a visible element, but it could end up being my first DQ and I would be labeled as a cheater and forever cast into the DPC depths never to get anything above a 5 again.
To try it or not to try it that is the question... |
Send your entry to the SC and we'll get back to you with our opinion of whether it's legal or not.
Message edited by author 2006-09-18 14:46:57.
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09/18/2006 02:51:41 PM · #11 |
What Konador said... open a ticket (under Help>Contact) in the General Inauiry category and attach the file you intend to submit. We'll have a look. |
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09/18/2006 02:56:07 PM · #12 |
Originally posted by Konador:
Send your entry to the SC and we'll get back to you with our opinion of whether it's legal or not. |
I will do that tonight. That is a great idea. |
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09/18/2006 11:22:41 PM · #13 |
Submitted to the mighty site council whos rule knows no boundry. |
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