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03/08/2006 11:41:47 AM · #26 |
Is this the right direction?
Original:
Hmm, to explain it:
USM like i mentioned previously.
hue/sat at -56, multiply blend mode @ 88% fill
hue/sat at -44 (100% and normal)
fill layer, 138/138/138 (grey), color blend mode @ 74% fill, and then used a mask to get just the face
flatten or = to get everything together at once, dupe it, did a hi pass overlay blend and reduced fill to 48% and then dragged the dup layer to the top and did a fill @ 48%
resize for web and USM at 50/.9/0
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03/08/2006 11:46:08 AM · #27 |
Originally posted by taterbug: Originally posted by persimon: Originally posted by Guyver: she did a very nice, step-by-step tutorial here on one of her images (Fantasy something...) that I thought was one of the most helpful things I've seen on DPC. |
Can someone help me find this? I have been searcing with little luck.
Thanks In Advance!!! |
Check out Prism's post above, she has included the link :-) |
DUH!! Sorry, I missed that:-) |
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03/08/2006 12:35:02 PM · #28 |
instead of the burn and dodge tools I always use this technique:
dupllicate the layer
create a layer mask and invert it
set blend mode to multiply (burn) or screen (dodge)
now do all modifications on this layer painting in the layer mask -- if you go to far you can always lower the opacity of the layer to lessen effects.
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03/08/2006 01:11:51 PM · #29 |
Originally posted by persimon: Originally posted by Guyver: she did a very nice, step-by-step tutorial here on one of her images (Fantasy something...) that I thought was one of the most helpful things I've seen on DPC. |
Can someone help me find this? I have been searcing with little luck.
Thanks In Advance!!!
| Here's that Heida post processing thread...
The tutorial starts on page 3 of the thread
Message edited by author 2006-03-08 13:13:58.
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03/08/2006 09:06:00 PM · #30 |
Is this kinda the idea?

Message edited by author 2006-03-08 21:32:18.
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