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12/22/2005 02:46:20 PM · #1
I shot this wonderful old building awhile back but have never come up with a post processing that works. It needs more contrast but when I try to do that it lightens up the grass too much.

Here is the original



and one post processing I have tried.



Any suggestions?

Thanks

Faye


12/22/2005 03:58:00 PM · #2
Originally posted by fayepek:



I like that you cloned out the building to the right. Overall a little too soft for me and I don't know that I would've gotten rid of the color. Nice pic though! I like those types of scenes also! ;-)
12/22/2005 04:25:21 PM · #3


OK here goes:

First of all I converted to monochrome using two adjustment layers
Top adj layer is Hue/Sat with sat set to zero
Underneath adj layer I played with the lightness control of the various colour channels until I got something where the grass didn't burn out.

On top of all that I added a levels layer and adjusted the white and black point to really make it pop.

I was going to leave it there, but continued to play ....

I flattened the image to one layer
Duplicated the layer and added a gaussian blur reducing the opacity to 40%
On the blurr layer I added a layer mask and painted black onto it where the building is. This removed some of the blur from the hut.

I added another layers adjustment layer to retrieve the black point.

Finally I turned it to greyscale, then quadtone and cropped to bring the viewer closer to the hut.

So what do you think ?
12/22/2005 04:34:27 PM · #4
Bump the sat by about 20 decrease lightness by 10 and decrease contrast by 5
would post my canged image but I keep getting an error, will post as soon as I can

Message edited by author 2005-12-22 16:36:11.
12/22/2005 04:39:24 PM · #5
Originally posted by Falc:

So what do you think ?

Wow! I dunno about Faye, but I'm taking notes...
12/22/2005 11:38:34 PM · #6
Gave my try at it...

Would not be legal for challenges but this isn't challenge. ;-)

Changed background to a layer, used magic wand to highlight some of the bright sky, deleted it. Added bottom layer, then with paint brush and smudge tool, made a sky that is not quite as glaring. Zoomed 400% on original layer and with blur tool set to 2, went around some of the edges where I had deleted original sky.

Merged image - used shadow/highlights, levels and a the burn tool to make some areas come out more, while fading out other areas. Used clone tool to 'hide' the side building.



Not the greatest, but not too bad, I don't think.

Message edited by author 2005-12-22 23:44:55.
12/23/2005 12:15:47 AM · #7

12/23/2005 03:01:57 AM · #8
My version:
12/23/2005 04:10:47 AM · #9


I lightend it up a bit to try to show off all that rotting roof texture.
12/23/2005 06:53:24 AM · #10

Tritone with some fiddling of warm grey and cold grey tone curves, 27% USM and slight crop.
12/23/2005 08:25:14 AM · #11
very basic, softened the the whole photo, then sharpened just the shed ( barn ) with sharpen tool, then selective desat..


Message edited by author 2005-12-23 09:02:55.
12/23/2005 10:11:03 AM · #12
I tried playing with it, but couldn't get any thing that I liked. I think it's the composition.

I would try focusing on something special about it. I like the yellow grass and the roof. Maybe recompose?
12/23/2005 11:25:28 AM · #13
//www.dpchallenge.com/image.php?IMAGE_ID=272018
there is my take

Message edited by author 2005-12-23 11:26:49.
12/23/2005 12:32:28 PM · #14
Here's another take. Poor-quality selection lower right corner of shack due to not wanting to invest more time :-)



R.
12/23/2005 01:41:07 PM · #15
Wow, some great takes on this. I shot this before I had a decent camera and went back a few weeks ago to reshoot and the park is closed for the winter.

This is a county park but used to be a farm. The land was willed to the county and they have pretty much left it as is. I read that they are going to restore some of the old buildings so I want to get back out and take more pics before they do but didn't know it was only open seasonally.

I dreamed they tore down all the buildings and put up mobile homes. heh

Thanks for all the good suggestions.


12/23/2005 01:44:21 PM · #16
Originally posted by bear_music:

Here's another take. Poor-quality selection lower right corner of shack due to not wanting to invest more time :-)



R.


Any chance you could post your editing steps? That grass has the magic bear_music look to it, i swear...
12/23/2005 02:49:40 PM · #17
Here are a couple edits I did.
Took your original and went to this
Steps were: Adjusted white balance & levels, little tweak in shadows/highlights. Used the sponge tool at 100% desaturation to remove the blue fringing from the trees, then selected a neutral grey, used the burn tool to burn back the branches & such where the blue fringing was desaturated. Hue/saturation adjustment on yellow, at +17 Hue, +21 on saturation and -16 on lightness. Hue/saturation again on red, +15 on saturation and -15 on lightness.

Took the above edit and went to this
Steps were: Gothic Glow action. New layer via copy, then selective color adjustment, Yellow, and added 100% black to the yellow. Used the eraser tool to erase over the building to bring the reds back and flattened. Bumped the reds up a bit too.

Took my first edit and went to this
Steps were: Neutral burn around edges, light dodge in center & building. B&W conversion and toning added for the yellow/platinum look. Some selective sharpening and more selective dodging & burning to add depth.

Hope this gives some different ideas. Not a lot of time spent, just a couple different directions and quick edits.
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