Landing Stripby
CitadelComment: The "flag" that got my submission noticed was the hard edges transitions.
In particular, the sky in a few "inside corners" like the rider's armpit, between the right knee and the handlebar, under the seat
and within the wheel is much lighter, and shows a hard-edged
transition to the darker tones of the rest of the sky.
I was baffled at the edges myself because I honestly didn't put them there. However, I was able to reproduce it and quite well after I played with it for a while.
My steps were like I mentioned:
Crop
Resize
Levels
Saturation
What I didn't mention was the USM I did but that was my last step. That was the step that did it.
In PSP I did a Unsharpen mask with these settings
Radius 10
Strength 30
Clipping 80
Even just doing the crop and resize then the USM the effect nearly mirrored what was seen in my submission.
Not sure what's next in store but at least I know what the heck happened.