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| dpl_faq [2025/12/18 18:50] – mitalapo | dpl_faq [2026/03/25 18:48] (current) – mitalapo |
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| * <html><a href="#ref7">What happens if none of my requests work out? </a></html> | * <html><a href="#ref7">What happens if none of my requests work out? </a></html> |
| * <html><a href="#ref8">How does the Random Fill work? </a></html> | * <html><a href="#ref8">How does the Random Fill work? </a></html> |
| * <html><a href="#ref9">I don’t know anyone to request. Can I still join? </a></html> | * <html><a href="#ref9">I don't know anyone to request. Can I still join? </a></html> |
| * <html><a href="#ref10">Can I change my requests after submitting them? </a></html> | * <html><a href="#ref10">Can I change my requests after submitting them? </a></html> |
| * <html><a href="#ref11">I take this very seriously. What if I don't like my team? </a></html> | * <html><a href="#ref11">I take this very seriously. What if I don't like my team? </a></html> |
| * <html><a href="#ref14">How are team captains assigned? </a></html> | * <html><a href="#ref14">How are team captains assigned? </a></html> |
| * <html><a href="#ref15">How many teams will be setup, and what will be the team size?</a></html> | * <html><a href="#ref15">How many teams will be setup, and what will be the team size?</a></html> |
| | * <html><a href="#ref16">Can we replace a team member who is unable to contribute?</a></html> |
| * <html><a href="#q7t">What happens if I get DQ'd and/or suspended?</a></html> | * <html><a href="#q7t">What happens if I get DQ'd and/or suspended?</a></html> |
| * <html><a href="#q8t">How do I see my team standings & entries?</a></html> | * <html><a href="#q8t">How do I see my team standings & entries?</a></html> |
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| <html><a name="q9g"></a></html>== Q: How many seasons will there be a year? == | <html><a name="q9g"></a></html>== Q: How many seasons will there be a year? == |
| A: Assuming a 3-4 months space between seasons, we can accommodate 1.5 season a year... | A: Assuming a 3-4 months space between seasons, we can accommodate 1.5 season a year. |
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| <html><a name="q10g"></a></html>== Q: Will the Site Council cheat? == | <html><a name="q10g"></a></html>== Q: Will the Site Council cheat? == |
| A: No. **Mutual #1s** are the exception. We prioritize that specific bond above the skill calculations. | A: No. **Mutual #1s** are the exception. We prioritize that specific bond above the skill calculations. |
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| <html><a name="ref6"></a></html>== Q: I requested someone, but we didn’t end up on the same team. Why? == | <html><a name="ref6"></a></html>== Q: I requested someone, but we didn't end up on the same team. Why? == |
| A: If you weren't a Mutual #1 pair, your request was subject to the Skill Cap. We process requests in this order: | A: If you weren't a Mutual #1 pair, your request was subject to the Skill Cap. We process requests in this order: |
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| A: It isn't purely random chaos. The system assigns remaining members to teams specifically to keep the team under the Skill Cap. It tries to balance the league so every team has a fighting chance. | A: It isn't purely random chaos. The system assigns remaining members to teams specifically to keep the team under the Skill Cap. It tries to balance the league so every team has a fighting chance. |
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| <html><a name="ref9"></a></html>== Q: I don’t know anyone to request. Can I still join? == | <html><a name="ref9"></a></html>== Q: I don't know anyone to request. Can I still join? == |
| A: Absolutely. You can leave your preferences blank, and the system will place you on a team where your skill level fits best to balance the scales. | A: Absolutely. You can leave your preferences blank, and the system will place you on a team where your skill level fits best to balance the scales. |
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| <html><a name="ref15"></a></html>== Q: How many teams will be setup, and what will be the team size? == | <html><a name="ref15"></a></html>== Q: How many teams will be setup, and what will be the team size? == |
| A: The number of teams and the teams size will depend on the number of players registered. We are aiming at 5-7 players per team, and an even number of teams. In order to avoid leaving registered players out, the number of players per team may vary slightly (+-1). | A: The number of teams and the teams size will depend on the number of players registered. We are aiming at 5-7 players per team, and an even number of teams. In order to avoid leaving registered players out, the number of players per team may vary slightly (+-1). |
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| | <html><a name="ref16"></a></html>== Q: Can we replace a team member who is unable to contribute? == |
| | A: Direct transfers between teams are complicated, so we won’t be moving members from one team to another. However, during the mid-season break, teams may add one additional member to compensate for a non-contributing member. |
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| <html><a name="q7t"></a></html>== Q: What happens if I get DQ'd and/or suspended? == | <html><a name="q7t"></a></html>== Q: What happens if I get DQ'd and/or suspended? == |
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| <html><a name="q10t"></a></html>== How do we get a forum thread? And is it private? == | <html><a name="q10t"></a></html>== How do we get a forum thread? And is it private? == |
| Your team will automatically get a forum thread created once the teams are finalized. Team threads are hidden from all other DPC users APART FROM the Site Council, who will only read the threads for moderation purposes. | Your team will automatically get a forum thread created once the teams are finalized. Team threads are hidden from all other DPC users APART FROM the Site Admins, who will only read the threads for moderation purposes. |
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| <html><a name="q11t"></a></html>== Can we change the name of our team? == | <html><a name="q11t"></a></html>== Can we change the name of our team? == |